I’m a solo dev from Earth with 4 years of full-time game dev experience. I know 10+ programming languages and primarily use Godot. I work across genres in both 2D and 3D, along with other skills needed for solo development.
Why only a few releases?
I aimed for several big projects, but they grew too large and required budget, so I had to drop them. Earlier, I also lacked discipline, jumping between projects and building advanced systems that never got released. Some plans failed, so now I’m restructuring everything and focusing on smaller, polished games first. With a long-term smart plan.