Great Update - Lag Spikes Fixed


This update mainly focuses on improving performance. A number of you mentioned random lag spikes during gameplay, and after some testing, I was able to track down the cause and fix it. The game should now run more smoothly overall. I had tried to fix this before release but couldn’t figure out what was causing it. Today, after three months, I reopened the project and finally caught what was wrong.

Changes in this update:

  • Fixed: Lag spikes that occurred in certain areas.
  • Optimized: Minor performance improvements in a few scenes.
  • Small tweaks:
    • Updated one dialogue line.
    • Increased the clock’s sound range slightly
    • Added a Readme.txt that explains how to get all seven endings.

Thanks to everyone who’s been sending feedback, it’s been a huge help in improving the game.

Next update (planned)

If the game really takes off and lots of players start playing, I’ll add a branding kit with some images you can use for your own thumbnails.

Files

KnockKnock_Win64.zip 271 MB
Aug 13, 2025

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